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1995-04-22
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Print Shop File Converter
version 3.0
by Mike Collins
[74005,475]
SYSTEM REQUIREMENTS:
ATARI 400/800/XL/XE
48K Ram
Disk Drive
Print Shop, by Broderbund Software
ACTION! Cartridge
INTRODUCTION
The Print Shop File Converter is a graphics utility written in ACTION!. It
will allow you to convert Print Shop's SCREEN MAGIG files into standard 62
sector DOS files and vice versa. With the Print Shop File Converter, you can
use Print Shop's fancy text and graphics with other programs, or use Print Shop
to dump any 62 sector picture to your favorite printer. There is also a
provision which allows you to overlay any hi-resolution screen with files from
Print Shop's GRAPHIC LIBRARY.
COMPILING THE PRINT SHOP FILE CONVERTER
Since the Print Shop File Converter is ACTION! source code, you must have
the ACTION! cartridge to use it. The source code must be compiled directly from
disk and the ACTION! compiler must be in the case-sensitive mode(see ACTION!
manual). After compilation is completed, type 'R'(run) and you will see the
menu.
LOADING FILES
There are three types of files that can be load into memory:
1. Print Shop SCREEN MAGIC files.
2. Print Shop GRAPHIC files.
3. 62 sector picture files(Graphic Master, Micro Painter, etc..)
To load a file, insert the appropriate files disk into drive 1 and press either
<1>(Print Shop load) or <2>(Atari DOS load), depending on the type of file you
wish to load. The program will inform you if you try to load a Print Shop file
from a DOS disk or vice versa. You can use the space bar to step through the
files. When you step through the files on a Print Shop disk, each file will be
identified as either a SCREEN MAGIC file or a GRAPHIC file. When you see the
file you want, press <RETURN>, and the file will be loaded into memory. When
you load a Print Shop graphic file, the following things will happen.
1. You will be asked for the X and Y coordinates which will be used to place
the graphic on the screen. Typing <RETURN> in response to either prompt will
set that coordinate to zero.
2. If you have already loaded one or more files into memory, you will see the
following prompt.
"Clear or Existing screen?"
Typing 'C' will erase the screen in memory while typing 'E' will not.
3. If you respond with 'E', you will see another prompt.
"Overlay(Y/N)?"
Responding with 'N' will erase the area under the graphic when the graphic is
loaded. Typing 'Y' will not.
4. The graphic will be placed on the screen at the specified coordinates.
Press any key to return to the menu.
SAVING FILES
To save a screen, type <3>(Print Shop) or <4>(Atari) from the menu. Make
sure you have the correct data disk in drive 1. Again, you will be informed if
you have inserted the wrong data disk. The name of the last file you have
loaded will be positioned under the cursor. You can enter a new filename or
type <RETURN> to use the name of the last file loaded.
SOME TIPS
Print Shop file names may contain characters which are not allowed in Atari
filenames. Make sure to delete any such characters when saving files under
Atari DOS. Also, the Print Shop File Converter does not check for duplicate
file names on Print Shop disks, so be careful when naming your files. Print
Shop files with duplicate names can be accessed by the Print Shop File
Converter, but not by Print Shop.
I hope you find this program as useful as I have. If you have any or
comments or suggestions, please leave me a message.
Mike
74005,475